Looking Back at 2024

With the year nearly over, it feels like the perfect time to reflect on the progress made throughout 2024. So far, I’ve worked on three mods: Whoniverse Galaxy Mod (WGM), Parasitic Assimilators, and Disable the Chosen. Among these, it’s no secret that WGM has been my primary focus, receiving as much of my attention as I could spare.

I began work on WGM back in June. The first patch included only the Dalek faction, and at the time, I had no idea how far the mod would evolve. Now, six months later, version 0.72 features ten unique factions, each with their own origins, civics, traits, and more. Take a look at the current roster of empires in the table below:


But that's not all! The mod also includes:

  • 70 individual portraits with custom sounds,

  • 14 new empire flags,

  • 22 handcrafted solar systems,

  • 5 archaeological dig sites,

  • 8 custom leaders,

  • A variety of new ascension perks and event chains.

It’s safe to say that a lot of work has gone into the mod over the past six months—if I may give myself a pat on the back!

What’s Next?

While I’m keeping an eye on new modding opportunities, I’m committed to finishing what I’ve started. That means more updates for WGM with exciting new content. Here are some planned features, starting with upcoming factions:

New Factions

  • Silurian Empire: In a similar way to the Cybus Industries, this empire might be introduced as a player-only origin set on a parallel Earth. If not selected, there’s a chance the Silurian Earth spawns anyway. Alternatively, the Silurians could originate on Siluria, a colony founded by the Silurian Ark.

  • Sontaran Empire: A fanatic militarist faction with a strong focus on cloning, akin to Stellaris’ vanilla Clone Army origin.

  • Ice Warrior Empire: Another militarist (but non-genocidal) faction, potentially situated on Halcyon, with a mission to reconquer Mars.

  • Time Lord Empire: The elephant in the room. This faction could either be a special Fallen Empire (or implemented similarly to The Chosen) or a standard playable faction. I envision a “pocket universe” connected to the galaxy via a wormhole as the best approach here.

Other Planned Features

  • The Doctor’s Regenerations and Companions: This is already underway, with two Doctors and two Companions included so far. There’s plenty more to come.

  • The Master: A counterpart to The Doctor’s ascension perk, introducing The Master as a unique leader with regenerations. While The Doctor isn’t available to fanatic xenophobe, militarist, or authoritarian empires, The Master could be exclusive to those ethics. For now, this is just a concept.

  • Tradition Trees: Unique tradition trees for the Daleks and possibly other factions. For example, the Dalek tree reflects their hybrid nature of genetic, cybernetic, and psionic ascension while also offering new species traits. The Dalek tradition tree is nearly finished and might appear in the next patch.

  • Technologies: A new "time travel" technology tree could be intriguing, though I’ll need to explore how much room Stellaris leaves for additional techs.

  • Endgame Crisis: While WGM modifies much of the early and mid-game, the late game still features base game crises. I’m considering adding Whoniverse-inspired crises like the Toclafane or Vashta Nerada. This will be a massive project, so it’s still far off.

Closing Thoughts

As we move into the next year, I’m excited to continue building on what’s already been accomplished. Modding WGM has been an incredible journey, and I can’t wait to see how the Whoniverse takes shape in Stellaris with your feedback and ideas.

I also want to take a moment to thank everyone who plays the mod or contributes to the discussions on the mod’s Steam forum. Your feedback, suggestions, and encouragement are invaluable and often spark new ideas for future updates. Without this amazing community, the mod wouldn’t be what it is today.

Thank you for your support, and stay tuned for more updates!

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